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Faceshift demo
Faceshift demo











faceshift demo

Inspectors to set up Bones for SlotData and the like. Suffice to say it's working now!Įverybody have been hard at work to fix all the small issues that arose after launch in December.

faceshift demo

For a long list of all the problems I've fixed come to Copenhagen and share a beer with me. It's been a long haul to figure out exactly what went wrong. When adding Mecanim support to UMA I accidentally broke the code to handle Additional Bones. These warnings are not dangerous! All obsolete API will continue to work until version 1.2!Īdditional Bones is now working correctly! (Joen) It is worth noting that this pattern will continue, version 1.2 will mark new stuff as obsolete that will be removed in 1.3 and so on. Having this one layer of abstraction will allow us to change the internal workings of UMA without breaking your code! Don't worry about UMA bloating it is still lean and clean! But having a layer of abstraction is crucial to allowing UMA to move forward! And there are more things to come, we have branches with Mecanim Generic support and other goodies on the way. To allow UMA to move forward it's very important that you do not access internal data lists directly! If no method exist please let us know exactly what data you need to access and we'll create a method that retrieves this data for you. You need to find a method that will retrieve the data for you. UMADLL\UMAEditor\RaceInspector.cs(48,23): warning CS0618: '' is obsolete: 'Access to tempBoneData will be removed, use BoneData() methods!' If after updating to 1.1 your project gets warnings like: Warnings for all API that will removed in version 1.2 (Joen and Eli) Inspectors to set up Bones for SlotData and the like.Additional Bones is now working correctly!.Warnings for all API that will removed in version 1.2.UMA entering release cycle for version 1.1













Faceshift demo